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rainheart666787

31 Game Reviews

6 w/ Responses

its a solid game, great concept and execution.

a few suggestions for improvements maybe, no chainsaw or killing sound? its all drowned in that theme, which is good dont get me wrong but there is nothing more satisfying than hear that ironic chainsaw sound.

there could be more levels with obstacles? ie a street with over turned cars or a building with windows or pits etc

depending on where you want to go - over the top, you could have an announcer narrative the combo kills or how much life you have left etc - could give a indication of a story? why is he defending that one particular place night after night?

comedy - you could have a cleaner or random npc come in and try to clean the blood everynight and gets annoyed at the constant killing and storms off. squealing pig noises when an enemy dies, a reference to chainsaw massacre?

the difficulty is great and its gets hard fast, even on easy.

great work dude! :-)

Finally a game that hates me, my family, my dog and everyone i have ever had relations with. man what a hard guy but so addictive and rewarding. i guess its the same genre as 'i wanna be the guy' in terms of difficulty and fustration but my god what a good game.

simple concept works well, the animation is solid and the character is amazing and well thought out. the whole 'drawn world' theme is perfect for the story concept of a world falling apart.

love it and look forward to your future projects...oh and THE SOUNDTRACK IS AMAZING!

DEDPIXL responds:

Oh wow thanks!

First off, i love the music, its a great loop and keeps me enterained.

the game is ingenious and is a clever throwback to classic 80's games with a twist. the controls are simple but effective and the movement is fluid.

my only suggestions would be to maybe change the colours to have them one consistant for a period of time giving a since of a level or achievement. it would keep me determined to continue to beat a certain checkpoint which i feel works better than a points system. also it might help with the nausea factor of having all these flashing colours flying at you and the screen changing directions, it can be very unnerving.

maybe add some more shapes and a power up system? maybe an ability to destroy the blocks on screen or a slow down to help with more difficult areas?

some boss battles using the same concept, having a counter or opposing triangle firing shapes at you?

these are only suggestions to what i feel is a great game with an original idea.

:-)

DEDPIXL responds:

Hey thanks for taking the time to play and post your thoughts! I agree that the point system is dated and nowadays you really need some sort of progression to keep players playing. I'm glad you like the music! you can check out more of pitfall's stuff by clicking on the track in the credits and info. In truth I hate score attack games, which is why I made this one. I heard it was good practice as a designer to make a game in a genre that you hate. hahaha. Also the screen rotation was a code bug at first, I wanted to have the screen rotate around the z axis, but so screwed up and decided to go with it.

But anyway, I agree with a lot of what you said! I think I may work on a second version of the game, like a "Super Escalate" or something. I would be able to make the changes that had to be done if it was a fresh game.

it is very fustrating at time, but that is because of the player, not the game. the reaction and controls are great. i love how the character bops up and down periodically as if he was dancing to the music and btw the music is great, could listen to it for hours.

however the levels are not that greatly designed and dont pull me in enough to continue beating them, they are hard but repetitive.

it can get very stale very fast, it needs some adventure or excitment about it. also why are we looking for these objects, is there a goal or motivation? i found it very hard to commit to this game because of that. without reading the description i would have never known there was a premise.
maybe some sounds when you hit certain objects? ie tapping glass when picking out shapes in the window, music when hitting the drum etc.
the art is pretty good, i like the cute-ness of the room and style. just needs more engagment

amazing, simply great replay-ability love it!

sushistory responds:

love you!

very frustrating and enjoyable game, one where if it goes wrong its your fault not the game.

i could only play a few levels, its very simple and for the life of me i thought it was going to be screamer...in fact that would of made it more interesting. the music is a redeeming feature, it pushes the game along but needs more than that one track.

the concept of the mazes randomly generating i think is awesome, and the transition of show the previous maze zooming out onto the new one is very clever. just needs expanding upon i think.

instead of a time limit an idea would to have an obsticle or enemy chasing you, that way creates tension and a motivation for escaping this maze.

cod3r responds:

Hi, did you play more than a few levels? Some of games's features are introduced only in later levels.

its a good game, the musics a bit lacking. also after the first level of being 'lead' to buy items in the shop you cant buy anything else? or the level after you cant either. personally i would of preferred to see the amount of money i would have to get to get the good stuff.

love it!

My aim is to write video game soundtracks and themes for web comics alike. I have been playing guitar for about 13 years and have recently put my hand to electronic sounds. Here are some of the sites I am on https://www.facebook.com/sharprainmusicuk ht

Age 38, Male

derby

Joined on 9/28/13

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